![]() ![]() ![]() ![]() Out of the remaining 32 games that saw release between 1998 & 2004, only eight of them fit within the original 330 megabit restriction. Meanwhile, the people at SNK making games for the aging Neo Geo hardware were about to deliver visuals that I'm sure no one at SNK thought the hardware was actually capable of back when it launched in 1990. While SNK was hoping to make this new hardware its focus for the future, it never really found any popularity, and was discontinued in mid-1999, after only seven games an AES-equivalent home version never saw release, & only one game was ever ported to other hardware. So in September 1997, SNK launched the Hyper Neo Geo 64, which finally marked the studio's first real foray into 3D polygons, which had become the hot thing with the launch of Sony's Playstation & the Nintendo 64.
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